mirror of
git://f0xx.org/ac/ac-mobile-android
synced 2026-07-29 04:59:30 +03:00
Implement native iodine client and fix RA heartbeat URL resolution.
Bundle iodine 0.7.0 with JNI TUN bridge; apply BE iodine credentials on connect; canonical heartbeat URL fallback. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
11
third-party/iodine/doc/iodine-server.service
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11
third-party/iodine/doc/iodine-server.service
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@@ -0,0 +1,11 @@
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[Unit]
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Description=Iodine Server
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After=local-fs.target network.target
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[Service]
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EnvironmentFile=-/etc/sysconfig/iodine-server
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ExecStart=/usr/local/bin/iodined -i 30 -f $OPTIONS
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StandardOutput=syslog
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[Install]
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WantedBy=multi-user.target
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10
third-party/iodine/doc/iodine-server.socket
vendored
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10
third-party/iodine/doc/iodine-server.socket
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@@ -0,0 +1,10 @@
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[Unit]
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Description=Iodine socket
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[Socket]
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ListenDatagram=53
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ListenDatagram=0.0.0.0:53
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BindIPv6Only=ipv6-only
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[Install]
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WantedBy=sockets.target
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25
third-party/iodine/doc/iodine.te
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25
third-party/iodine/doc/iodine.te
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@@ -0,0 +1,25 @@
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# Sample post-initialization SELinux policy for Iodine
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policy_module(iodine, 1.1)
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require {
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type init_t;
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type initrc_t;
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type unconfined_t;
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type unlabeled_t;
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class udp_socket { read write };
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class rawip_socket { write read };
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class association recvfrom;
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class unix_dgram_socket { create connect };
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}
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type iodine_t;
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domain_type(iodine_t)
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domain_dyntrans_type(initrc_t)
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allow initrc_t iodine_t:process dyntransition;
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allow iodine_t unconfined_t:udp_socket { read write };
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allow iodine_t unconfined_t:rawip_socket { write read };
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allow iodine_t unlabeled_t:association recvfrom;
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allow iodine_t self:unix_dgram_socket { create connect };
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corenet_raw_receive_generic_node(iodine_t)
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corenet_rw_tun_tap_dev(iodine_t)
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61
third-party/iodine/doc/proto_00000402.txt
vendored
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61
third-party/iodine/doc/proto_00000402.txt
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@@ -0,0 +1,61 @@
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Detailed specification of protocol in version 00000402
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======================================================
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CMC = 2 byte Cache Miss Counter, increased every time it is used
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Version:
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Client sends:
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First byte v or V
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Rest encoded with base32:
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4 bytes big endian protocol version
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CMC
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Server replies:
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4 chars:
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VACK (version ok), followed by login challenge
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VNAK (version differs), followed by server protocol version
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VFUL (server has no free slots), followed by max users
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4 byte value: means login challenge/server protocol version/max users
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1 byte userid of the new user, or any byte if not VACK
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Login:
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Client sends:
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First byte l or L
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Rest encoded with base32:
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1 byte userid
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16 bytes MD5 hash of: (first 32 bytes of password) xor (8 repetitions of login challenge)
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CMC
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Server replies:
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LNAK means not accepted
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x.x.x.x-y.y.y.y-mtu means accepted (server ip, client ip, mtu)
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Case check:
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Client sends:
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First byte z or Z
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Lots of data that should not be decoded
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Server replies:
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The requested domain copied raw
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Data:
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Data header:
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321 0
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+---+-+
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|UUU|L|
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+---+-+
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UUU = Userid
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L = Last fragment in packet flag
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First byte is the header, 4 bits coded as hex in ASCII.
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Followed by data encoded with Base32.
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Ping:
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Client sends:
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First byte p or P
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Rest encoded with Base32:
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1 byte userid
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CMC
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The server response to Ping and Data packets is a DNS NULL type response:
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If server has nothing to send, data length is 0 bytes.
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If server has a packet to send, data length is set and the data is a full raw
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unencoded ip packet, prefixed with 32 bits tun data.
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112
third-party/iodine/doc/proto_00000500.txt
vendored
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112
third-party/iodine/doc/proto_00000500.txt
vendored
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@@ -0,0 +1,112 @@
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Detailed specification of protocol in version 00000500
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======================================================
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CMC = 2 byte Cache Miss Counter, increased every time it is used
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Version:
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Client sends:
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First byte v or V
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Rest encoded with base32:
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4 bytes big endian protocol version
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CMC
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Server replies:
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4 chars:
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VACK (version ok), followed by login challenge
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VNAK (version differs), followed by server protocol version
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VFUL (server has no free slots), followed by max users
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4 byte value: means login challenge/server protocol version/max users
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1 byte userid of the new user, or any byte if not VACK
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Login:
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Client sends:
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First byte l or L
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Rest encoded with base32:
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1 byte userid
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16 bytes MD5 hash of: (first 32 bytes of password) xor (8 repetitions of login challenge)
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CMC
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Server replies:
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LNAK means not accepted
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x.x.x.x-y.y.y.y-mtu-netmask means accepted (server ip, client ip, mtu, netmask bits)
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Case check:
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Client sends:
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First byte z or Z
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Lots of data that should not be decoded
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Server replies:
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The requested domain copied raw
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Switch codec:
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Client sends:
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First byte s or S
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5 bits coded as Base32 char, meaning userid
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5 bits coded as Base32 char, with value 5 or 6, representing number of raw
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bits per encoded byte
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Server sends:
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Name of codec if accepted. After this all upstream data packets must
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be encoded with the new codec.
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BADCODEC if not accepted. Client must then revert to Base32
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Probe downstream fragment size:
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Client sends:
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First byte r or R
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15 bits coded as 3 Base32 chars: UUUUF FFFFF FFFFF
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meaning 4 bits userid, 11 bits fragment size
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Then follows a long random query which contents does not matter
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Server sends:
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Requested number of bytes as a response. The first two bytes contains
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the requested length. Rest of message can be any data.
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BADFRAG if requested length not accepted.
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Set downstream fragment size:
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Client sends:
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First byte n or N
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Rest encoded with base32:
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1 byte userid
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2 bytes new downstream fragment size
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CMC
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Server sends:
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2 bytes new downstream fragment size. After this all downstream
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payloads will be max (fragsize + 2) bytes long.
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BADFRAG if not accepted.
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Data:
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Upstream data header:
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3210 432 10 43 210 4321 0
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+----+---+--+--+---+----+-+
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|UUUU|SSS|FF|FF|DDD|GGGG|L|
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+----+---+--+--+---+----+-+
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Downstream data header:
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7 654 3210 765 4321 0
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+-+---+----+---+----+-+
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|C|SSS|FFFF|DDD|GGGG|L|
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+-+---+----+---+----+-+
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UUUU = Userid
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L = Last fragment in packet flag
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SS = Upstream packet sequence number
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FFFF = Upstream fragment number
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DDD = Downstream packet sequence number
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GGGG = Downstream fragment number
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C = Compression enabled for downstream packet
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Upstream data packet starts with 1 byte ASCII hex coded user byte, then 3 bytes
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Base32 encoded header, then comes the payload data, encoded with chosen codec.
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Downstream data starts with 2 byte header. Then payload data, which may be
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compressed.
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Ping:
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Client sends:
|
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First byte p or P
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Rest encoded with Base32:
|
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1 byte with 4 bits userid
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1 byte with:
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3 bits downstream seqno
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4 bits downstream fragment
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CMC
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The server response to Ping and Data packets is a DNS NULL type response:
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If server has nothing to send, data length is 0 bytes.
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If server has something to send, it will send a downstream data packet,
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||||
prefixed with 2 bytes header as shown above.
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290
third-party/iodine/doc/proto_00000502.txt
vendored
Normal file
290
third-party/iodine/doc/proto_00000502.txt
vendored
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@@ -0,0 +1,290 @@
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Detailed specification of protocol in version 00000502
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======================================================
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Note: work in progress!!
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======================================================
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1. DNS protocol
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======================================================
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Quick alphabetical index / register:
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0-9 Data packet
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A-F Data packet
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I IP address
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L Login
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N Downstream fragsize (NS.topdomain A-type reply)
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O Options
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P Ping
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R Downstream fragsize probe
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S Switch upstream codec
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V Version
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W (WWW.topdomain A-type reply)
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Y Downstream codec check
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Z Upstream codec check
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CMC = 2 byte Cache Miss Counter, increased every time it is used
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|
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Version:
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||||
Client sends:
|
||||
First byte v or V
|
||||
Rest encoded with base32:
|
||||
4 bytes big endian protocol version
|
||||
CMC
|
||||
Server replies:
|
||||
4 chars:
|
||||
VACK (version ok), followed by login challenge
|
||||
VNAK (version differs), followed by server protocol version
|
||||
VFUL (server has no free slots), followed by max users
|
||||
4 byte value: means login challenge/server protocol version/max users
|
||||
1 byte userid of the new user, or any byte if not VACK
|
||||
|
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Login:
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Client sends:
|
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First byte l or L
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Rest encoded with base32:
|
||||
1 byte userid
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||||
16 bytes MD5 hash of: (first 32 bytes of password) xor (8 repetitions of login challenge)
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||||
CMC
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||||
Server replies:
|
||||
LNAK means not accepted
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||||
x.x.x.x-y.y.y.y-mtu-netmask means accepted (server ip, client ip, mtu, netmask bits)
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IP Request: (for where to try raw login)
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Client sends:
|
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First byte i or I
|
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5 bits coded as Base32 char, meaning userid
|
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CMC as 3 Base32 chars
|
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Server replies
|
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BADIP if bad userid
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First byte I
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Then comes external IP address of iodined server
|
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as 4 bytes (IPv4) or 16 bytes (IPv6)
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|
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Upstream codec check / bounce:
|
||||
Client sends:
|
||||
First byte z or Z
|
||||
Lots of data that should not be decoded
|
||||
Server replies:
|
||||
The requested domain copied raw, in the lowest-grade downstream codec
|
||||
available for the request type.
|
||||
|
||||
Downstream codec check:
|
||||
Client sends:
|
||||
First byte y or Y
|
||||
1 char, meaning downstream codec to use
|
||||
5 bits coded as Base32 char, meaning check variant
|
||||
CMC as 3 Base32 chars
|
||||
Possibly extra data, depending on check variant
|
||||
Server sends:
|
||||
Data encoded with requested downstream codec; data content depending
|
||||
on check variant number.
|
||||
BADCODEC if requested downstream codec not available.
|
||||
BADLEN if check variant is not available, or problem with extra data.
|
||||
|
||||
Downstream codec chars are same as in 'O' Option request, below.
|
||||
|
||||
Check variants:
|
||||
1: Send encoded DOWNCODECCHECK1 string as defined in encoding.h
|
||||
|
||||
(Other variants reserved; possibly variant that sends a decoded-encoded
|
||||
copy of Base32-encoded extra data in the request)
|
||||
|
||||
Switch codec:
|
||||
Client sends:
|
||||
First byte s or S
|
||||
5 bits coded as Base32 char, meaning userid
|
||||
5 bits coded as Base32 char, representing number of raw bits per
|
||||
encoded byte:
|
||||
5: Base32 (a-z0-5)
|
||||
6: Base64 (a-zA-Z0-9+-)
|
||||
26: Base64u (a-zA-Z0-9_-)
|
||||
7: Base128 (a-zA-Z0-9\274-\375)
|
||||
CMC as 3 Base32 chars
|
||||
Server sends:
|
||||
Name of codec if accepted. After this all upstream data packets must
|
||||
be encoded with the new codec.
|
||||
BADCODEC if not accepted. Client must then revert to previous codec
|
||||
BADLEN if length of query is too short
|
||||
|
||||
Options:
|
||||
Client sends:
|
||||
First byte o or O
|
||||
5 bits coded as Base32 char, meaning userid
|
||||
1 char, meaning option
|
||||
CMC as 3 Base32 chars
|
||||
Server sends:
|
||||
Full name of option if accepted. After this, option immediately takes
|
||||
effect in server.
|
||||
BADCODEC if not accepted. Previous situation remains.
|
||||
All options affect only the requesting client.
|
||||
|
||||
Option chars:
|
||||
t or T: Downstream encoding Base32, for TXT/CNAME/A/MX (default)
|
||||
s or S: Downstream encoding Base64, for TXT/CNAME/A/MX
|
||||
u or U: Downstream encoding Base64u, for TXT/CNAME/A/MX
|
||||
v or V: Downstream encoding Base128, for TXT/CNAME/A/MX
|
||||
r or R: Downstream encoding Raw, for PRIVATE/TXT/NULL (default for
|
||||
PRIVATE and NULL)
|
||||
If codec unsupported for request type, server will use Base32; note
|
||||
that server will answer any mix of request types that a client sends.
|
||||
Server may disregard this option; client must always use the downstream
|
||||
encoding type indicated in every downstream DNS packet.
|
||||
|
||||
l or L: Lazy mode, server will keep one request unanswered until the
|
||||
next one comes in. Applies only to data transfer; handshake is always
|
||||
answered immediately.
|
||||
i or I: Immediate (non-lazy) mode, server will answer all requests
|
||||
(nearly) immediately.
|
||||
|
||||
Probe downstream fragment size:
|
||||
Client sends:
|
||||
First byte r or R
|
||||
15 bits coded as 3 Base32 chars: UUUUF FFFFF FFFFF
|
||||
meaning 4 bits userid, 11 bits fragment size
|
||||
Then follows a long random query which contents does not matter
|
||||
Server sends:
|
||||
Requested number of bytes as a response. The first two bytes contain
|
||||
the requested length. The third byte is 107 (0x6B). The fourth byte
|
||||
is a random value, and each following byte is incremented with 107.
|
||||
This is checked by the client to determine corruption.
|
||||
BADFRAG if requested length not accepted.
|
||||
|
||||
Set downstream fragment size:
|
||||
Client sends:
|
||||
First byte n or N
|
||||
Rest encoded with base32:
|
||||
1 byte userid
|
||||
2 bytes new downstream fragment size
|
||||
CMC
|
||||
Server sends:
|
||||
2 bytes new downstream fragment size. After this all downstream
|
||||
payloads will be max (fragsize + 2) bytes long.
|
||||
BADFRAG if not accepted.
|
||||
|
||||
Data:
|
||||
Upstream data header:
|
||||
3210 432 10 43 210 4321 0 43210
|
||||
+----+---+--+--+---+----+-+-----+
|
||||
|UUUU|SSS|FF|FF|DDD|GGGG|L|UDCMC|
|
||||
+----+---+--+--+---+----+-+-----+
|
||||
|
||||
Downstream data header:
|
||||
7 654 3210 765 4321 0
|
||||
+-+---+----+---+----+-+
|
||||
|C|SSS|FFFF|DDD|GGGG|L|
|
||||
+-+---+----+---+----+-+
|
||||
|
||||
UUUU = Userid
|
||||
L = Last fragment in packet flag
|
||||
SS = Upstream packet sequence number
|
||||
FFFF = Upstream fragment number
|
||||
DDD = Downstream packet sequence number
|
||||
GGGG = Downstream fragment number
|
||||
C = Compression enabled for downstream packet
|
||||
UDCMC = Upstream Data CMC, 36 steps a-z0-9, case-insensitive
|
||||
|
||||
Upstream data packet starts with 1 byte ASCII hex coded user byte; then 3 bytes
|
||||
Base32 encoded header; then 1 char data-CMC; then comes the payload data,
|
||||
encoded with the chosen upstream codec.
|
||||
|
||||
Downstream data starts with 2 byte header. Then payload data, which may be
|
||||
compressed.
|
||||
|
||||
In NULL and PRIVATE responses, downstream data is always raw. In all other
|
||||
response types, downstream data is encoded (see Options above).
|
||||
Encoding type is indicated by 1 prefix char:
|
||||
TXT:
|
||||
End result is always DNS-chopped (series of len-prefixed strings
|
||||
<=255 bytes)
|
||||
t or T: Base32 encoded before chop, decoded after un-chop
|
||||
s or S: Base64 encoded before chop, decoded after un-chop
|
||||
u or U: Base64u encoded before chop, decoded after un-chop
|
||||
v or V: Base128 encoded before chop, decoded after un-chop
|
||||
r or R: Raw no encoding, only DNS-chop
|
||||
SRV/MX/CNAME/A:
|
||||
h or H: Hostname encoded with Base32
|
||||
i or I: Hostname encoded with Base64
|
||||
j or J: Hostname encoded with Base64u
|
||||
k or K: Hostname encoded with Base128
|
||||
SRV and MX may reply with multiple hostnames, each encoded separately. Each
|
||||
has a 10-multiple priority, and encoding/decoding is done in strictly
|
||||
increasing priority sequence 10, 20, 30, etc. without gaps. Note that some DNS
|
||||
relays will shuffle the answer records in the response.
|
||||
|
||||
Ping:
|
||||
Client sends:
|
||||
First byte p or P
|
||||
Rest encoded with Base32:
|
||||
1 byte with 4 bits userid
|
||||
1 byte with:
|
||||
3 bits downstream seqno
|
||||
4 bits downstream fragment
|
||||
CMC
|
||||
|
||||
The server response to Ping and Data packets is a DNS NULL/TXT/.. type response,
|
||||
always starting with the 2 bytes downstream data header as shown above.
|
||||
If server has nothing to send, no data is added after the header.
|
||||
If server has something to send, it will add the downstream data packet
|
||||
(or some fragment of it) after the header.
|
||||
|
||||
|
||||
"Lazy-mode" operation
|
||||
=====================
|
||||
|
||||
Client-server DNS traffic sequence has been reordered to provide increased
|
||||
(interactive) performance and greatly reduced latency.
|
||||
|
||||
Idea taken from Lucas Nussbaum's slides (24th IFIP International Security
|
||||
Conference, 2009) at http://www.loria.fr/~lnussbau/tuns.html. Current
|
||||
implementation is original to iodine, no code or documentation from any other
|
||||
project was consulted during development.
|
||||
|
||||
Server:
|
||||
Upstream data is acked immediately*, to keep the slow upstream data flowing
|
||||
as fast as possible (client waits for ack to send next frag).
|
||||
|
||||
Upstream pings are answered _only_ when 1) downstream data arrives from tun,
|
||||
OR 2) new upstream ping/data arrives from client.
|
||||
In most cases, this means we answer the previous DNS query instead of the
|
||||
current one. The current query is kept in queue and used as soon as
|
||||
downstream data has to be sent.
|
||||
|
||||
*: upstream data ack is usually done as reply on the previous ping packet,
|
||||
and the upstream-data packet itself is kept in queue.
|
||||
|
||||
Client:
|
||||
Downstream data is acked immediately, to keep it flowing fast (includes a
|
||||
ping after last downstream frag).
|
||||
|
||||
Also, after all available upstream data is sent & acked by the server (which
|
||||
in some cases uses up the last query), send an additional ping to prime the
|
||||
server for the next downstream data.
|
||||
|
||||
|
||||
======================================================
|
||||
2. Raw UDP protocol
|
||||
======================================================
|
||||
|
||||
All Raw UDP protcol messages start with a 3 byte header: 0x10d19e
|
||||
This is not the start of a valid DNS message so it is easy to identify.
|
||||
The fourth byte contains the command and the user id.
|
||||
|
||||
7654 3210
|
||||
+----+----+
|
||||
|CCCC|UUUU|
|
||||
+----+----+
|
||||
|
||||
Login message (command = 1):
|
||||
The header is followed by a MD5 hash with the same password as in the DNS
|
||||
login. The client starts the raw mode by sending this message, and uses
|
||||
the login challenge +1, and the server responds using the login challenge -1.
|
||||
After the login message has been exchanged, both the server and the client
|
||||
switch to raw udp mode for the rest of the connection.
|
||||
|
||||
Data message (command = 2):
|
||||
After the header comes the payload data, which may be compressed.
|
||||
|
||||
Ping message (command = 3):
|
||||
Sent from client to server and back to keep session open. Has no payload.
|
||||
|
||||
Reference in New Issue
Block a user