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android_cast/scripts/build-native-codecs.sh
Anton Afanasyeu 4f0be2785d snap
2026-05-17 22:49:49 +02:00

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#!/usr/bin/env bash
# Optional: build third-party codecs for Android and point Gradle/CMake at the outputs.
#
# Prerequisites:
# git submodule update --init --recursive third-party/libvpx third-party/opus third-party/speex
# Android NDK (same as used by the app, see local.properties or ndk.dir)
#
# Usage:
# ./scripts/build-native-codecs.sh arm64-v8a
# ANDROIDCAST_LIBVPX_LIB=$PWD/build/native/arm64-v8a/libvpx.a ./gradlew assembleDebug
#
set -euo pipefail
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
ABI="${1:-arm64-v8a}"
OUT="$ROOT/build/native/$ABI"
mkdir -p "$OUT"
echo "Native codec build scaffold — ABI=$ABI"
echo "Output directory: $OUT"
echo ""
echo "libvpx Android cross-compile is project-specific. After you produce libvpx.a, rebuild with:"
echo " export ANDROIDCAST_LIBVPX_LIB=$OUT/libvpx.a"
echo " ./gradlew assembleDebug"
echo ""
if [[ ! -d "$ROOT/third-party/libvpx" ]]; then
echo "WARN: third-party/libvpx missing. Run: git submodule update --init third-party/libvpx"
exit 1
fi
echo "libvpx sources present at third-party/libvpx — add your configure/make steps here."
touch "$OUT/.placeholder"
echo "Done (placeholder). See ndk/README.md for integration notes."